Akra Toriyama è principalmente conosciuto per la serie Dragon Ball, ma è anche famoso per il lavoro di Character Designer svolto per la serie Dragon Quest. Il celebre fumettista ha condiviso un messaggio nel recente speciale di NHK dedicato alla famosa serie di giochi di ruolo giapponesi.
Nel messaggio, Toriyama ammette che, inizialmente, prima di accettare il lavoro, non sapeva neppure cosa fosse un gioco di ruolo e che se avesse saputo che avrebbe lavorato per trent’anni alla stessa serie, non avrebbe accettato. Non è abituato a lavorare alla stessa cosa per molto tempo.
Creare personaggi per Dragon Quest è un lavoro divertente, ma anche difficoltoso. Oggigiorno, poi, ci sono tantissimi designer al lavoro sul franchise.
A lui piace creare personaggi molto fantasiosi, ma in passato molti di essi sono stati rifiutati. Quando pensa a tutti quei piccoli mostriciattoli scartati, lo fa con nostalgia.
Nonostante tutto, prende sul serio il suo lavoro ed ora è concentrato su Dragon Quest XI. Manca ancora molto al suo rilascio, ma ne varrà la pena.
Di seguito trovare il testo integrale:
Hello, this is Akira Toriyama.
I’m terribly sorry that I can’t appear in person, because public exposure is NG (no good) for me.
It was very easy to convince me to take on the job of character designer for Dragon Quest.
“What the heck is a role-playing game?”, I thought.
That was the sort of time it was.
Really, if I had known that it would still be going on after 30 years,
I don’t think I would have taken the job!
Honestly, if I had known how long it would last, I would have politely declined.
I’m not good at doing the same thing over and over again.
Designing characters for Dragon Quest
is fun but difficult work.
Nowadays, there are a lot of people working on the series,
and all of the ones responsible for designing characters are good and serious people,
so I don’t have to do as many designs.
I’m personally not terribly interested in designing wholesome characters,
so I don’t have many variations to offer.
Also, because the series is a fantasy, there is a certain established time period and setting
that you can’t remove for your design work.
Every time we return to that period, it gets harder and harder,
and it becomes a situation where we have to use every trick in the book.
To have such a highly specific design setting limits your artistic options,
and since I like to create fanciful designs every once in a while,
I created tons of designs that were rejected,
back in the old days, but I got to paint countless small-fry monsters
which is what I love to do do,
And sometimes I get nostalgic for that.
But don’t worry.
I’ve undertaken this work with the full principle of my being,
and so this time with Dragon Quest XI,
I’m also endeavoring to design with all of my might.
It will be a little while still before it’s ready to be released into the world,
But please look forward to it.
Akira Toriyama.